This week we were assigned the task of creating an obstical course which demonstrated some squash and stretch. I started by mapping out a brief sketch of how i wanted the animation to flow and annotated where the ball would squash etc.
Once i had completed this, i made the course in maya and began blocking out the animation, simply by inserting movement keyframes without adding any bounce. I decided to use the ball as the rubber foam ball that i used in the first ball task, as this would demonstrate the correct amount of squash and i already new the average bounce time for th ball of this kind. From here i then inserted more keyframes to make the arced bounce motions and i added in the scale keyframes to give the squash and stretch.
The rest of my time after this was spent tweaking what i had trying to get as smooth an animation as possible, mostly by inserting more keyframes to create a better arc of the ball. Bellow is the final animation.
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