She talked about the aspects of squash and stretch. Everything which is made up of organic matter and un-solid material has a certain volume that must constantly be maintained. This is most obvious with cartoon characters. When something stretches, it gets thin and long and when something impacts or gets crushed etc. it must be short and fat. This principle is a key aspect of animation.
She gave us some tasks and gave us a different variety of balls to bounce and see the difference in volume with thier squash and stretch. I had a bouncy yellow childs ball and a ping pong ball. I bounced them and timed how long it took for each one to come to a standstill. The squidgy ball i threw at the wall showing external force and timed the rebound and how long it took to stop. The ping pong ball i just dropped.
I took a ball on flash and created a practice animation with an exagerated squash and stretch so that it demonstrated how it worked properly.
After doing this as my first animation, it was alot clearer at which point the object squashes and stretches. From this i started to creaste some small animations to show the different types of ball and demonstrate the different bounces.
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